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Combat is another area where a fresh a great idea doesn’t come all the way through to execution. When Combat rears up you can choose to have the battle play out automatically, in which case you skip to the results, or manually control the combat. Each fight lasts for just two minutes and control breaks down into three phases. Long range, medium range and close range which will determine how your fleet behaves. Choosing cards in each round, which really doesn’t make that much difference to the combat lets it fall a little short of the mark and feels a little blank and empty.